This short computer animation depicts the upcoming struggle between the virtual and physical sides of our selves, where our bodies are left behind as technology enhances our ability to exist in virtual worlds.
A collection of techniques were used to produce this animation. Particle systems were used to disassemble and reconstruct various images. Artificial evolution and interpolation of 3D parametric shapes allowed the creation of unusual surface transformations. Morphing techniques produced smooth transitions between faces, and various image processing, warping, and compositing techniques were also employed.
Director:Karl Sims Audio/Visual:sound, color Keywords:animation; computer graphics; image processing; virtual world Contact Information:For further technical information, see "Particle Animation and Rendering Using Data Parallel Computation" K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413, and also "Interactive Evolution of Equations for Procedural Models" K.Sims, The Visual Computer, Aug. 1993, pp.466-476. For information on other works by Karl Sims visit: http://www.genarts.com/karl/
Pretty standard "look what I can do!" animation. Nothiung too extraordinary here that made me go "wow".
Software and Animation by Karl Sims
Music by Peter Gabriel and John Paul Jones
Thanks to Lew Tucker, Jim Salem, Gary Oberbrunner, Matt Fitzgibbon, Dave Sheppard, David Marvit, Kleiser-Walczak, and Keith Waters
Produced for "Memory Palace" and Art Futura '92
This piece was rendered on a Connection Machine CM-2 computer.